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41. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I still think that the direction to take the HAC line in should be to split them into two roles, similar to the Recon lineup. There should be a Heavy Assault Cruiser (Heavy Brawler) Role, and a Heavy Strike Cruiser (Heavy Skirmish/Kiter) Role. T...
- by nikar galvren - at 2013.07.24 17:11:00
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42. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: HULL TANKING Just tossing that out there... It would definitely be unique...
- by nikar galvren - at 2013.07.23 20:36:00
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43. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: Try creating unique roles for a shipline that was designed as heavy t1 cruisers. They are in a niche with T1 cruisers and Battlecruisers. You can't just make them unique unless you pull them out of that niche completely. Yo...
- by nikar galvren - at 2013.07.23 19:10:00
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44. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Snape Dieboldmotor wrote: In my mind HACs should be defensive powerhouses. They should have a reputation as being hard to kill especially by large weapons. The ideal weapon to use against a HAC should be medium sized weapons. That's my 2 ISK.....
- by nikar galvren - at 2013.07.23 18:30:00
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45. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I'm Down wrote: nikar galvren wrote: CCP Rise wrote: snip Thanks for listening! I guess now we'll see how closely you're listening... :P I definitely want to see a HAC lineup that is valid for solo/small gang play style. The downside ...
- by nikar galvren - at 2013.07.23 16:55:00
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46. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey again So we had the tournament this weekend and then I was out of the office yesterday. I'm getting started on this topic again today, but as evidenced by this enormous thread, there's plenty to do. I think we will have ano...
- by nikar galvren - at 2013.07.23 16:33:00
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47. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Baren wrote: SO We are all IN Agree ment? HACs shoulw have two roles, whith each Role having a unique Bonus? i think the only agreement here is that were all unsatisfied with stuff .... most common concern : hacs ...
- by nikar galvren - at 2013.07.22 22:17:00
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48. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Cearain wrote: nikar galvren wrote: VAGABOND: Formerly the king of skirmishing, recent advances forced the Minmatar scientists to completely redesign the Vagabond's propulsion system. The results were stunning. (Roll the max speed into the...
- by nikar galvren - at 2013.07.22 21:11:00
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49. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: They would end up tanking better than T3's do now ... OP to say the least Tank better, but average damage and less mobility. Final word is up to CCP, but they need to do SOMETHING well...
- by nikar galvren - at 2013.07.22 20:51:00
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50. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Continuing the proposal: Strike: ZEALOT: The Amarr military recommended the Zealot be be upgraded to the latest engine and signature reduction technology to maximize the already impressive weapon guidance systems. Role Bonus: 150% Incease to Af...
- by nikar galvren - at 2013.07.22 20:49:00
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51. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
My Proposal for the balanced HACs: 16 module slots on each, except the Ishtar at 15. Create 2 variants of the HAC: "Assault" and "Strike." The Assault variant is optimized for tanking damage through -slightly- better than average T2 resists and ...
- by nikar galvren - at 2013.07.22 20:18:00
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52. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Felix Leclerc wrote: M1k3y Koontz wrote: ...stuff... ...more stuff... Someone needs to make a "nerf T3s" thread. ...yet more stuff... This isn't a nerf T3s thread, so lets finish with HACs before we jump on...
- by nikar galvren - at 2013.07.22 19:27:00
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53. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Ok, so Rise hasn't replied yet, so here's my 2 cents: 1) We appreciate the opportunity to give (hopefully) constructive feedback on the direction that HACs get taken in, and we understand that conservative changes were attempted. BUT! compared to...
- by nikar galvren - at 2013.07.22 16:26:00
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54. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I'm personally of the opinion that the key to making the HAC lineup attractive to more pilots is not to reduce the cost, or overpower them relative to T1/T3/ABCs. Call me crazy, but I don't think that cost is a significant deterrent for hull usage...
- by nikar galvren - at 2013.07.19 23:06:00
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55. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Ben Yahtzee Croshaw wrote: Marlona Sky wrote: Role Bonus: Can fit Target Spectrum Breaker. -90% to fitting and capacitor usage. Now the HAC has a purpose that T1 cruisers, faction cruisers and aBCs can't do nearly as well. Engage the blob...
- by nikar galvren - at 2013.07.19 20:29:00
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56. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
The question that came to my mind when I read the proposed changes was "What do they think these ships DO ?" With the rest of the tiericide initiative, there has been clear roles assigned to hull groupings; you have logi hulls, attack(DPS) hulls...
- by nikar galvren - at 2013.07.19 19:23:00
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